Noel Edmonds develops TV quizshow starring a monkey. I suspect I'm not the first to come to the conclusion that Noel Edmonds = Alan Partridge. EDIT: Actually, every second commenter on that story seems to have made the connection.
Later: "... with that distinctively Noel quality of a bit of sour as well as sweet." A bit of sour, a bit of sweet, entirely shit.
Seriously, Beat the Monkey?
Tuesday, 16 February 2010
Friday, 12 February 2010
Final Crisis
I re-read Final Crisis, as I threatened I'd do after reading The Seven Soldiers of Victory. This is my third round with the series - once as it came out, again when it was complete to get a perspective on the whole thing - and I think i got much more out of it. Some of this is certainly due to context provided by the Seven Soldiers series, inparticular it gave me a better understanding of what was up with the New Gods. As I have previously mentioned, I don't keep up with DC continuity.
Additionally, after an online discussion about it a few months ago, I had a much better handle on what was goin on in the last couple of issues. The break downs of time and narrative causality are easier to deal with when you're ready for them!
I was struck this time around by the influence of Alan Moore's Supreme on the Superman sub plot, this time around. At the beginning of issue six there's a scene between Superman and Braniac 5 of the Legion of Superheroes where they are descending a spiral staircase that was amazingly similar to that featured in the Legion analogue in Supreme, and the army of multiple versions of Superman also seemed like a development of the ideas in Supreme (themselves, of course, following various ideas established in Superman during from the fifties to the seventies through to their logical conclusion).
On the whole, I was once again really impressed by Morrison's work here. DC tends to take a more high brow and serious approach than Marvel, and while that can be incredibly pretentious and pompous, when it's done right it really is quite something!
Additionally, after an online discussion about it a few months ago, I had a much better handle on what was goin on in the last couple of issues. The break downs of time and narrative causality are easier to deal with when you're ready for them!
I was struck this time around by the influence of Alan Moore's Supreme on the Superman sub plot, this time around. At the beginning of issue six there's a scene between Superman and Braniac 5 of the Legion of Superheroes where they are descending a spiral staircase that was amazingly similar to that featured in the Legion analogue in Supreme, and the army of multiple versions of Superman also seemed like a development of the ideas in Supreme (themselves, of course, following various ideas established in Superman during from the fifties to the seventies through to their logical conclusion).
On the whole, I was once again really impressed by Morrison's work here. DC tends to take a more high brow and serious approach than Marvel, and while that can be incredibly pretentious and pompous, when it's done right it really is quite something!
Metropolis: further lost scenes restored
Rejoicing in film nerd circles as more lost scenes are found from Metropolis. Yes, EVEN MORE lost scenes. How long WAS this movie on first release? I remember the big hiss and roar that accompanied the Moroder soundtrack version in the 80s that rstored crucial lost scenes, and I'm certain - in my grumpy Daily Mail columnist way - that there have been at least two recuts since then (one to eliminate the deeply annoying Moroder soundtrack). Maybe the whole robot/Rotwang thing is just a side plot in a much longer movie about rabbits or something.
Sunday, 7 February 2010
The Seven Soldiers of Victory
I've been reading quite a bit of Grant Morrison scripted comics recently, one way or another. Over the last couple of years I've followed the big DC events Infinite Crisis, 52 and Final Crisis, as well as All Star Superman, parts of his run on Batman and Batman & Robin (which seems to haev stalled, so who knows what's happening there). On a whim, I decide to take a look at his "mega-series" The Seven Soldiers of Victory.
I'm not sure why I chose to read it, really. Unlike my usual pattern of relying on fate to deliver me something to read, I had to actively go in search of these (later volumes don't appear to be in print, even!). It's true that I like to read comics at bed time rather than prose, so I'm often after something to fill this wind-down part of the day, but I can usually make my monthly comics purchases last, and then a new copy of Fortean Times will arrive or a Private Eye to fill in the nights before I can get back up to Gosh.
However, I seem to be on a bit of a Grant Morrison kick at the moment. Over the years I've read a lot of his work starting with early 2000AD and bits and pieces in Warrior and Crisis. Back then, he seemed to be over-shadowed in the younger generation (that came after Alan Moore, Pat Mills, Wagner & Grant etc) by Pete Milligan, who was producing some pretty nifty work with Brett Ewins, Brendan McCarthy and Steve Dillion, among others. However, in the meantime Morrison's star has ascended through his work on American comics, starting with mini-series and graphic novels for the then-new Vertigo label, such as Kid Eternity, and then on his big breaks, Animal Man and then Doom Patrol. After these came even more cultish work The Invisibles (which I have yet to read) and similar stuff like The Filth and We3, which have made him a cult figure for certain types of comic fans (of which I guess I am one, although I hasten to point out that I am neither tattooed nor excessively pierced).
Alongside that stuff, though he's been working steadily for some of the main characters of the big two, which seemed to climax with with Final Crisis in 2008. Only Alan Moore combines these two streams of mind-bending oddness and deep understanding of super heroes and who they work. Like Moore, the oddness absolutely feeds right inot his supers work, is absolutely necessary for it, and I think it's that aspect that I really like about Morrison. There's nothing I like more than a beautifully unapologetic nutter willing to back their vision to the hilt!
The Seven Soldiers came out a year or so before Final Crisis and seems to be an early run on some of the themes, albeit with a cast of minor-characters in the DC Universe. In this one, the re-envisioned New Gods get their first (I think) outing and we get a glimpse into the fourth-wall busting metaverse that Morrison has flirted with for years (on Animal Man, eg).
So, for those who can't be bothered looking it up one wikipedia (which is a great source for comics continuity) THe Seven Soldiers of Victory were a golden super-hero group of those old-fashioned type of superheor that are always a little kooky and strange. Super heroes are tied to the fashions and concerns of their time, of course - Morrison (and even more so Alan Moore) have spent twenty years or more telling us that's so - and these guys are no different, existing in that strange transitional period when pulp cowboys, detetctives and generic adventurers still mixed with the super-powers.
Morrison doesn't bother much with these original characters, except for an update of the Shining Knight, and concentrates on various other obscure characters,plus Zatanna, daughter of Zatara and occasional member of the Justice League. That continuity's pretty much superfluous here though as anything other than background detail. While it's clearly set in the DC Universe of Superman, Batman and Wonder Woman, this is more of a generalised deconstruction of various super hero cliches. The difference between this and Top Ten, say, is that this has that DCV resonance to rely on that Alan Moore has to create whole cloth. This is most effective in the recasting of the New Gods - the names Darkseid, Mr Miracle, Granny Goodness, Metron and the Black Racer immediately evoke decades of comics history. It also provides vital emotional context for Zatanna's story - the death of her father (during Alan Moore's Swamp Thing run, of course) weighs heavily on her mind and she gets similar scrapes along the way.
Morrison notes in the introduction his desire to create a team of heroes who never meet, but make up a separate part of a larger story, unaware of the role played by the others. Each of the Soldiers' four issue miniseries is illustrated by a different artist, and each one has a very distinct atmosphere and plot arc, yet they all kind of join up into one long narrative, book-eneded by a one-off at the beginning and the end. He largely pulls it off, but as with all his more disjointed works I found it a little hard to keep up with the main story line. Actually, I think it's simpler than I thought, just complicated by the presentation (although I'm still not entirely certain how Melmoth fits into the Shee plotline). That's okay, though, I expected to have to work at it and it's nowhere near as baffling as Final Crisis!
This comes in four trade paperback collections, featuring the comics in the order they were published, rather than as discrete miniseries (at two to a book, or something) although you can read them that way if you like. I may well do so in a few months when I've let the first read through settle, and in fact I'm rereading the Final Crisis at the moment. However, I do hope to get to the comic shop soon and I'll have another big pile of fresh comics goodness then.
I'm not sure why I chose to read it, really. Unlike my usual pattern of relying on fate to deliver me something to read, I had to actively go in search of these (later volumes don't appear to be in print, even!). It's true that I like to read comics at bed time rather than prose, so I'm often after something to fill this wind-down part of the day, but I can usually make my monthly comics purchases last, and then a new copy of Fortean Times will arrive or a Private Eye to fill in the nights before I can get back up to Gosh.
However, I seem to be on a bit of a Grant Morrison kick at the moment. Over the years I've read a lot of his work starting with early 2000AD and bits and pieces in Warrior and Crisis. Back then, he seemed to be over-shadowed in the younger generation (that came after Alan Moore, Pat Mills, Wagner & Grant etc) by Pete Milligan, who was producing some pretty nifty work with Brett Ewins, Brendan McCarthy and Steve Dillion, among others. However, in the meantime Morrison's star has ascended through his work on American comics, starting with mini-series and graphic novels for the then-new Vertigo label, such as Kid Eternity, and then on his big breaks, Animal Man and then Doom Patrol. After these came even more cultish work The Invisibles (which I have yet to read) and similar stuff like The Filth and We3, which have made him a cult figure for certain types of comic fans (of which I guess I am one, although I hasten to point out that I am neither tattooed nor excessively pierced).
Alongside that stuff, though he's been working steadily for some of the main characters of the big two, which seemed to climax with with Final Crisis in 2008. Only Alan Moore combines these two streams of mind-bending oddness and deep understanding of super heroes and who they work. Like Moore, the oddness absolutely feeds right inot his supers work, is absolutely necessary for it, and I think it's that aspect that I really like about Morrison. There's nothing I like more than a beautifully unapologetic nutter willing to back their vision to the hilt!
The Seven Soldiers came out a year or so before Final Crisis and seems to be an early run on some of the themes, albeit with a cast of minor-characters in the DC Universe. In this one, the re-envisioned New Gods get their first (I think) outing and we get a glimpse into the fourth-wall busting metaverse that Morrison has flirted with for years (on Animal Man, eg).
So, for those who can't be bothered looking it up one wikipedia (which is a great source for comics continuity) THe Seven Soldiers of Victory were a golden super-hero group of those old-fashioned type of superheor that are always a little kooky and strange. Super heroes are tied to the fashions and concerns of their time, of course - Morrison (and even more so Alan Moore) have spent twenty years or more telling us that's so - and these guys are no different, existing in that strange transitional period when pulp cowboys, detetctives and generic adventurers still mixed with the super-powers.
Morrison doesn't bother much with these original characters, except for an update of the Shining Knight, and concentrates on various other obscure characters,plus Zatanna, daughter of Zatara and occasional member of the Justice League. That continuity's pretty much superfluous here though as anything other than background detail. While it's clearly set in the DC Universe of Superman, Batman and Wonder Woman, this is more of a generalised deconstruction of various super hero cliches. The difference between this and Top Ten, say, is that this has that DCV resonance to rely on that Alan Moore has to create whole cloth. This is most effective in the recasting of the New Gods - the names Darkseid, Mr Miracle, Granny Goodness, Metron and the Black Racer immediately evoke decades of comics history. It also provides vital emotional context for Zatanna's story - the death of her father (during Alan Moore's Swamp Thing run, of course) weighs heavily on her mind and she gets similar scrapes along the way.
Morrison notes in the introduction his desire to create a team of heroes who never meet, but make up a separate part of a larger story, unaware of the role played by the others. Each of the Soldiers' four issue miniseries is illustrated by a different artist, and each one has a very distinct atmosphere and plot arc, yet they all kind of join up into one long narrative, book-eneded by a one-off at the beginning and the end. He largely pulls it off, but as with all his more disjointed works I found it a little hard to keep up with the main story line. Actually, I think it's simpler than I thought, just complicated by the presentation (although I'm still not entirely certain how Melmoth fits into the Shee plotline). That's okay, though, I expected to have to work at it and it's nowhere near as baffling as Final Crisis!
This comes in four trade paperback collections, featuring the comics in the order they were published, rather than as discrete miniseries (at two to a book, or something) although you can read them that way if you like. I may well do so in a few months when I've let the first read through settle, and in fact I'm rereading the Final Crisis at the moment. However, I do hope to get to the comic shop soon and I'll have another big pile of fresh comics goodness then.
Friday, 5 February 2010
The Blade Itself
I don't read much bookshop fantasy, as a rule, as it's not really my bag. I'm not sure what it is exactly, but I find all the thees and thous, and related mullarkey a bit annoying. It seems too stagey to me, unnaturalistic and unconvincing. The fantasies I do like tend to empahsise the artifice rather than attempt naturalism. Jack Vance, Clark Ashton Smith, Michael Shea and Gene Wolfe dress their stories up in melodrama and ornate language which lends them an archaic style as if the texts themselves originate from another world.
The contemporary fantasy series strives for a kind of naturalism similar to a historical novel. We are asked suspend disbelief and inhabit their world for a while, as if it was a consistent reality realated to our own. For whatever reason, I've always had trouble doing this and so I struggle to engage with fantasy a lot of the time.
But, there's a lot of experimentation going on in genre fantasy at the moment and it's obviously a bad idea to cut onself off from that sort of thing. Writers of intelligence and craft who grew up with the genre have started to appear - China Meillville being perhaps the most notable, but also Jeff Vandemeer, Richard Morgan and George RR Martin (among many others I probably don't even know about). The Blade Itself by Joe Abercrombie is a book that comes up when the new fantasy writers are mentioned, and so when I saw it in the remaindered bookshop for a pound, I snapped it up!
The buzz around the new fantasy writers reminds me a bit of the buzz around super hero comics in the 80s. Back then, the fimiliar form of the super-hero comic was being similarly re-examined by a new generation of writers. The Blade Itself is like a gritty Frank Miller super-hero book. Abercrombie establishes the reality of his world through its muck and grime and blood. The vividly described action is full of crunching bones, spurting blood and dismembered limbs; the world around the characters elsewhere is filthy and smells bad.
Like the grubby reality of the fnatasy world, we're introduced to the grubby reality of the fantasy archetypes, which emphasises darker traits of humanity. The three main characters are a Jezal Luthar, the dashing egocentric scoundrel of the Flashmanesque type, the hulking Northman warrior Logen Nine Fingers who is raddled with aches and regrets and the crippled inquisiotr Sand dan Glokta radiates hatred for everyone and everything. Abercrombie deftly shifts style with each point of view, giving each character a unique feel. The outstanding character is Glokta, portrayed by Abercrombie through well-chosen and vivid details of his physical agonies and tortured spirit.
It was Glokta that kept me reading but Jezal's story was full of excellent intrigue and the adventures of Logen with the mage Bayaz and the rest of the fantasy spooky crew is obviously does the most work for outlining the cosmic scale of the conflict. I was a little frustrated by the introduction of more voices about two-thirds in, but I guess they'll be important in later volumes.
The plot is standard fantasy fare, but deployed through characters who have convincing motivations and drives. As the super hero comics of the eighties generally stuck to the standard generic elements - secret identities, colourful spandex, ultraviolence - Abercrombie sticks with the standard generic elements of epic fantasy but lends them great depth through characterisation. The standard elements spring from the personalities of the cast as well as the engine of the plot. Even the legendary bust-up of the wizards millennia before seems to have its origins in the coolly bellicose personality of Bayaz.
I prefer single books to series, but I've read a few different series in recent years (such as Moorcock's Col Pyat quartet, Neal Stephenson's Baroque trilogy, the Book of the Long Sun and the Soldier series by Gene Wolfe, eg), but on those occasions I've already secured the necessary volumes before embarking. In this case, I have only Book One of The First Law, and I'm not even sure what Book 2 is called (google time: Before They Are Hanged). I'll keep an eye out for it though, and if I see it cheap I'll snap it up, too.
The contemporary fantasy series strives for a kind of naturalism similar to a historical novel. We are asked suspend disbelief and inhabit their world for a while, as if it was a consistent reality realated to our own. For whatever reason, I've always had trouble doing this and so I struggle to engage with fantasy a lot of the time.
But, there's a lot of experimentation going on in genre fantasy at the moment and it's obviously a bad idea to cut onself off from that sort of thing. Writers of intelligence and craft who grew up with the genre have started to appear - China Meillville being perhaps the most notable, but also Jeff Vandemeer, Richard Morgan and George RR Martin (among many others I probably don't even know about). The Blade Itself by Joe Abercrombie is a book that comes up when the new fantasy writers are mentioned, and so when I saw it in the remaindered bookshop for a pound, I snapped it up!
The buzz around the new fantasy writers reminds me a bit of the buzz around super hero comics in the 80s. Back then, the fimiliar form of the super-hero comic was being similarly re-examined by a new generation of writers. The Blade Itself is like a gritty Frank Miller super-hero book. Abercrombie establishes the reality of his world through its muck and grime and blood. The vividly described action is full of crunching bones, spurting blood and dismembered limbs; the world around the characters elsewhere is filthy and smells bad.
Like the grubby reality of the fnatasy world, we're introduced to the grubby reality of the fantasy archetypes, which emphasises darker traits of humanity. The three main characters are a Jezal Luthar, the dashing egocentric scoundrel of the Flashmanesque type, the hulking Northman warrior Logen Nine Fingers who is raddled with aches and regrets and the crippled inquisiotr Sand dan Glokta radiates hatred for everyone and everything. Abercrombie deftly shifts style with each point of view, giving each character a unique feel. The outstanding character is Glokta, portrayed by Abercrombie through well-chosen and vivid details of his physical agonies and tortured spirit.
It was Glokta that kept me reading but Jezal's story was full of excellent intrigue and the adventures of Logen with the mage Bayaz and the rest of the fantasy spooky crew is obviously does the most work for outlining the cosmic scale of the conflict. I was a little frustrated by the introduction of more voices about two-thirds in, but I guess they'll be important in later volumes.
The plot is standard fantasy fare, but deployed through characters who have convincing motivations and drives. As the super hero comics of the eighties generally stuck to the standard generic elements - secret identities, colourful spandex, ultraviolence - Abercrombie sticks with the standard generic elements of epic fantasy but lends them great depth through characterisation. The standard elements spring from the personalities of the cast as well as the engine of the plot. Even the legendary bust-up of the wizards millennia before seems to have its origins in the coolly bellicose personality of Bayaz.
I prefer single books to series, but I've read a few different series in recent years (such as Moorcock's Col Pyat quartet, Neal Stephenson's Baroque trilogy, the Book of the Long Sun and the Soldier series by Gene Wolfe, eg), but on those occasions I've already secured the necessary volumes before embarking. In this case, I have only Book One of The First Law, and I'm not even sure what Book 2 is called (google time: Before They Are Hanged). I'll keep an eye out for it though, and if I see it cheap I'll snap it up, too.
Labels:
books,
commuter fiction,
fantasy,
geek culture,
Jack Vance,
reading log,
The Blade Itself
Thursday, 4 February 2010
Communicating with the nearly dead
From the Guardian, I see that scientists have been able to establish communication with a supposedly brain dead patient.
It's good news for this guy, and I hope it helps other people, but a few thoughts occur.
First off, previous discussion of such communications through twitches or hand squeezes are fraught with suggestions of carers/assistants either consciously or unconsciously providing the stimulus themselves - is this just a high tech equivalent? I'm not a scientist but I wonder...
Secondly, how wierd would that be? If you were lying there, could you even trust the voices? What choice do you have, of course - the answer to solipsists everywhere - but still, if it were me I'd be thinking, trapped there in my cage - is this for real? Or is my mind just playing more tricks?
It's good news for this guy, and I hope it helps other people, but a few thoughts occur.
First off, previous discussion of such communications through twitches or hand squeezes are fraught with suggestions of carers/assistants either consciously or unconsciously providing the stimulus themselves - is this just a high tech equivalent? I'm not a scientist but I wonder...
Secondly, how wierd would that be? If you were lying there, could you even trust the voices? What choice do you have, of course - the answer to solipsists everywhere - but still, if it were me I'd be thinking, trapped there in my cage - is this for real? Or is my mind just playing more tricks?
Axe Cop!
I'm not a fan of web comics, by and large but Axe Cop, by the brothers team Malachai & Ethan Nicolle (aged five and 29, respectively) is achingly funny and cool! (Via Mostly Forbidden Zone)
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