|Rogue in action - brilliant work from Dave Gibbons.|
However, creativity being what it is, while 2000AD was a clear break from that kind of traditional material, the structures and ideas of those stories were hard to shake. So, when the editors and publishers cast around for a new story, no doubt the old ideas still had some sway.
|Gott in himmel... er, I mean Stak! Nain!|
As well as these physical enhancements, the Troopers' minds can be saved if their bodies die, by being downloaded into a chip that can be stored in another GI's equipment. Our hero carries his former comrades in his own gear. This was one of the first problems I had with the story. The idea of the chipped comrades was fine, and I got the reasoning – it's easier to grow a new body than train a new trooper, but it was his mate's names that made me scratch my head. I suppose “Gunnar” might not be an unlikely name for a soldier and, well, why not put his chip in the rifle? But Helm and Bagman? Unlikely names, compounded by the fact that they found their way into Rogue's helmet and backpack. I hope there were no troopers called “Codpiece” or “Enema Pump”.
As well as the sci fi gloss, the nature of war stories had changed enormously between the mid-sixties and the mid-seventies, as current events changed the public's attitude to armed conflict. In comics, Pat Mills had written the story Charley's War for Battle, which took a more mature approach to the subject, although I've never actually read that (boring war stuff!) so can't comment. So, Rogue Trooper isn't quite a straight heroic story about good chaps being heroes. Rogue is a renegade, technically a deserter, although the last survivor of his platoon of genetic troopers. The search for the high-level traitor that caused the massacre.
|Amazing detailed artwork from Colin Wilson |
brings Rogue's world alive.
|More awesome Colin Wilson art.|
|Brett Ewins doing what he does best: outrageous quiffs!|
|Brass & Bland point out a story that's|
completely lost direction.